In this episode of the Bassfug Podcast we speak to unluckykid. ULK, or unluckykid, is a bass music artist located in Wisconsin. We talk about sound design, being classically trained, Deadmau5 as an influence, and FL Studio. Also, we discuss Soundcloud, PlayStation music, and much more!
In this episode of the Bassfug Podcast we speak to L’Homie. We talk about how Covid has affected his music, the challenges of networking, his musical origins playing piano, using GarageBand in the beginning and transitioning to Ableton Live. Also, we discuss the VST’s he is using, finding ways in showing the transition in his sound, mainstream bass music, streaming on Twitch, tips on networking his music and many more.
Re-using old patterns because I spent the night redoing my set up. Not a great jam, just trying to figure out what sounds good. We got stereo back which is good for the pads, sounds better than before.
I was experimenting with Korg electribes built in break cutting features. I dunno, this sampler sucks. When too many samples are triggered it starts to get weird. Playing loops is weird, beat slicing is weird. I’ll give it another shot but I think I gotta trade it in for something better.
It’s a special 50th episode of the Bassfug Podcast! In this episode we talk to our very first guest from way back, Paranerd! Listen as they play catch-up, discussing Donkey Kong, Slam Poetry, what they’re currently listening to, being a hit on TikTok and Paranerd’s kid starting to create music. Also, we talk about learning new things in making music, using less VST’s, the gear they currently use, not trying to make money from making music and many more.
This is a very fun time travel episode that you just can’t miss!
In this episode of the Bassfug Podcast we talk to Spiderhound. We discuss his different styles, the influence of different genres and eras of music, the story of the first record he bought, the evolution of music consumption and using the Pareto Principle in making his music. Also, we talk about his recommendation in promoting music, the 1993 rave scene in London, the importance of having multiple revenue streams, the hardware and software he uses and many more.